![]() Phase 1 of the 4.1 Banner schedule begins with new Hydro 5-Star Neuvillette, featured in his Decree of the Deeps Banner, and returning Pyro 5-Star Hu Tao featured in her Moment of Bloom Banner.Īs usual, the 4.1 Phase 1 Banners will run alongside each other, and should be available from Wednesday 27th September, until they end on Tuesday 17th October. The version 4.1 Banners debut 5-Stars Neuvillette and Wriothesley across two Banner phases. Watch on YouTube Genshin Impact 4.1 Banners Manage cookie settings Version 4.1 "To the Stars Shining in the Depths" Trailer | Genshin Impact. TL DR: Be specific about which thing you wanna study the visual design of, and once you do, you gotta observe and take notes, a lot.To see this content please enable targeting cookies. ![]() I assume you have the game, so you can record the animations and analyze them. Supergiant, the company that made Hades posted this tweet that I think could help a lot with the study. Then you can google how particle FXs are made and try to recreate each of those and layer them yourself. There tends to always be multiple FXs happening in one animation (sword attacks have blade sparks and their own glow FX, etc.), so going through them frame by frame can help you figure out the layers and see what kinds of FXs were involved in that animation. That gave me this (it seems to be a very good youtube channel to learn VFX from)Īgain, depending on your experience with VFX, you can be even more specific and choose one weapon in the game and go through the attack animations frame by frame. ![]() and apply the same googling process here.ĮXAMPLE 2: Let's say you were interested in studying "Genshin weapon VFX". So choose a culture that you wanna apply to your character, study their clothing, choice of accessories, body build, etc. The easiest way to make the same people look different is their clothes/accessories/weapons. So anything from accessories, weapons, to even the body of the character can be "key culture elements", so it's a very open ended question. From what I understand, "key elements" might be the things that make those characters unique from one another, but in this case on a cultural level. The "key culture elements" can be understood in many ways. how to model 3D anime hair, how to texture 3D anime eyes, etc.). Depending on how experienced you are in 3D modelling, you can break down the body parts and search them separately (ie. įrom there you can google how to do 3D anime models and choose the ones that match what you see in Genshin and follow the tutorials. For example, Liyue was first conceived of as a reimagining of Chinese culture through a fantasy perspective, and was combined with reference material from Zhangjiajie National Forest Park and Tianmen Mountain to create the region. The overall artistic vision of Genshin Impact is intended to combine " anime " art style with more key elements from real world cultures. Searching that yielded me this (from Genshin's wikipedia page): I'll do a few examples:ĮXAMPLE 1: Let's say you were interested in studying "Genshin character modelling". I'm not a 3D or VFX artist, so do take what I say here with a grain if not a fistful of salt XD But this is how I go about studying other games' visuals with other visual artists in my group. I think if your query returns "BoTW clones" a lot, you should also search how the art style for BoTW came to be as well! I haven't played or seen Genshin myself, but if people say that a lot, it must mean they look a lot like one another ^^ In short, the more specific you go, the better it'll be since people will know how to help you better :3 Which area in Genshin are you interested in analyzing?Īnd then there are sub-categories within each of those areas as well. Which aspect of "visual design" are you wanting to analyze? I reckon you could ask more specific questions, it will help you figure out better queries to find what you need. In response to your question, firstly it's a great question cuz it's a problem I used to run into with my group a lot as well. Hello! Depending on how new you are, welcome to game dev XD
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